The ult represents Caustic's highest moment of power his enemies have no way of countering it. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.Īt the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). Damage is uncapped at the top here, but really that's very theoretical. Instead of going up by one every tick, we're increasing it by one every other tick. This time we decided to let the damage scale a little more slowly. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. Push him a little too far, and he quickly takes over the meta. Duration reduced from 20s -> 15s.Ĭaustic is a dangerous character to buff. Ultimate cooldown has been reduced 3.5m -> 3m. Gas damage starts at 5, increases by 1 every other tick indefinitely.Ĭooldown on Tactical has been reduced 25s -> 20s. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire. Secondly, his ultimate often didn't give his team an advantage sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. While we doubled the duration, the damage per second remains the same. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. The first opportunity we identified was his tactical. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities. Grenadier Passive can be toggled on and off to throw ordnance normally.ĭev Note: Fuse continues to struggle. Knuckle Cluster Tactical explosion duration increased by 100%. Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
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